3D MODELING ✿ EXERCISES ✿
3D MODELING ✿ EXERCISES ✿
23.09.24 - .0.24
week 1 - week 4
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ LECTURE ✿
Week 1
In the first week, Mr. Kamal gave us a detailed briefing about the module,
including an overview of the key topics we will cover and the various
exercises and assignments we are expected to complete throughout the semester.
He also introduced us to Blender, a powerful 3D modeling and animation
software, which we will be using for some of the projects. Additionally, he
outlined the learning objectives and explained how both the coursework and
practical experience with Blender will deepen our understanding of the
subject.
Figure 1.1 Screenshot from MIRO
Week 2
In Week 2, Mr. Kamal provided us with an introduction to Blender, explaining
its features and tools in detail. He demonstrated how to use the software step
by step, guiding us through the basic functions and techniques essential for
3D modeling. This briefing helped me understand the interface and gave me a
solid foundation to start creating my projects.
Figure 1.2 Screenshot from Teams
Week 3
In Week 3, Mr. Kamal guided us through the process of modeling a table,
demonstrating each step clearly to help us understand the techniques involved.
His detailed instructions allowed me to practice essential skills in shaping
and refining objects in Blender, which greatly improved my confidence in 3D
modeling.
Figure 1.3 Final table
Week 4
In Week 4, Mr. Kamal provided us with a blueprint of a bottle and began
teaching us how to model it step by step. His detailed guidance made it easier
to understand the process, from shaping the bottle to refining its details.
This hands-on approach helped me gain a deeper understanding of the modeling
tools and techniques in Blender.
Figure 1.4 Final bottle
Week 5
In Week 5, Mr. Kamal guided us through the process of modeling a car,
demonstrating each step in detail. His instructions were clear and easy to
follow, allowing me to better understand the techniques and tools needed for
creating more complex shapes and designs in Blender.
Figure 1.5 Screenshot from Teams
Week 6
In Week 6, Mr. Kamal guided us through the step-by-step process of modeling
the karambit. While his instructions were clear and thorough, I found the
process challenging due to the complexity of the model and some tricky steps.
However, the challenge helped me learn more about organic modeling techniques
and refine my skills.
Figure 1.6 Screenshot from Teams
Week 7
In Week 7, Mr. Kamal continued our class on modeling the karambit, building on
the techniques and steps we learned in the previous weeks. His ongoing
guidance helped us refine our models and tackle any remaining challenges in
the process.
Figure 1.7 Screenshot from Teams
Week 8
---Independent Learning Week---
Week 9
In Week 9, Mr. Kamal briefed us about Project 2, where we are tasked with
modeling a scene-based environment based on a provided themed concept. The
final output should be in either a diorama or isometric composition. We are
encouraged to search for reference images or blueprints for inspiration and to
model the selected objects using polygon tools and techniques we've learned in
class. This project will allow us to apply the various skills we've developed
to create a detailed, cohesive scene.
Week 10
In Week 10, Mr. Kamal guided us through the process of modeling a character.
His instructions helped us understand the steps involved in creating a
detailed character model, focusing on proportions, anatomy, and applying
appropriate techniques to achieve a realistic design. This lesson provided
valuable insight into character modeling, expanding our skill set in 3D
design.
Figure 1.8 Screenshot from Teams
Week 11
In Week 11, Mr. Kamal continued to guide us on how to model the face of the
character. He focused on the specific techniques needed to create facial
features with accurate proportions and detail. This session helped me
understand the complexities of facial modeling and how to refine the shape to
achieve a more realistic look.
Figure 1.9 Screenshot from Teams
Week 12
✿ INSTRUCTION ✿
Figure 2.1 MIB of 3D Modelling
✿ EXERCISES ✿
Exercise 1: Primitive Modeling
For my Exercise 1, I need to choose an object like a train, snowman, or robot that can be simplified into basic shapes like spheres, cubes, and cylinders. I'll start by sketching my idea for inspiration and then use Blender to model the object with primitive shapes, transforming and using modifiers to adjust the model as needed. After that, I'll assign simple materials and set up the lighting and shadows using the Workbench Render for a polished look. I’ll position the camera to frame the object well, set the output resolution to 1280 x 720, and render two images: one solid without wireframe and another solid with wireframe. Finally, I’ll save both images as PNG files for submission.
Figure 3.1 Screenshot of process
I have decided to create a castle for my Exercise 1, as I think it will be an
interesting and creative challenge. To model my castle, I plan to use
primitive shapes such as cylinders, spheres, and squares, which will allow me
to design various architectural elements like towers, domes, and walls. By
combining and manipulating these basic shapes, I aim to create a detailed and
visually appealing structure.
Figure 3.2 Screenshot of process
After finishing the castle, I decided to add trees to the scene. To model the
trees, I used cylinders for the trunks and spheres for the foliage, ensuring
they complement the overall design of the castle environment.
Final Outcome
Figure 3.3 Final Outcome of Exercise 1
Exercise 2: Cylinder Modeling
For Exercise 2, I will create a composition of objects made from cylindrical
shapes, such as plates, bottles, bowls, or glasses. I’ll gather reference
images to guide me and use a cylinder as the base for modeling each object.
Using tools like Extrude, Bevel, Inset, and Loop Cut, I’ll shape and add
details to the objects. To ensure a polished look, I’ll apply a smooth
modifier and adjust the edges for the right balance of sharpness and
smoothness. Finally, I’ll arrange the objects into an appealing composition
for submission.
Figure 4.1 Screenshot of process
To begin with, I started by creating two distinct types of wine glasses, each
with unique shapes and designs, along with a wine bottle to complement them. I
carefully modeled each object using cylindrical shapes and applied various
techniques to achieve realistic details and proportions, ensuring that the
wine glasses and bottle fit well together as part of the overall composition.
Figure 4.2 Screenshot of process
After finishing the modeling of all the glasses and the plate, I began adding
color to each object. I selected appropriate materials and adjusted the colors
to make them look more realistic and visually appealing, ensuring that each
piece complements the others in the composition.
Final Outcome
Figure 4.3 Final Outcome
Exercise 3: Box Modeling
For Exercise 3, I need to create a simple yet interesting object made from box
shapes, such as an electronic device, vehicle, or furniture. The dominant
shape should be a box, and I can use other shapes like cylinders or spheres
for extra details if necessary. I’ll start by gathering reference images or
blueprints to guide me, then use box modeling techniques like Extrude, Bevel,
and Inset to shape the object in Blender. Finally, I’ll apply basic materials
and colors to complete the model.
Figure 5.1 Reference
At the start of Exercise 3, Mr. Kamal gave us a reference to create a car and
showed us the process step by step. I decided to follow his instructions
closely to ensure I use the right techniques and create an accurate model.
Figure 5.2 Screenshot of process
After the class was dismissed, Mr. Kamal asked us to continue the steps on our
own, encouraging us to apply the techniques he demonstrated in class and
complete the modeling process independently. This gives us an opportunity to
practice and refine our skills while working through the process at our own
pace.
Figure 5.3 Screenshot of process
Once I completed the final step of modeling the car, I began adding color to
my model. This involved selecting appropriate materials and applying them to
different parts of the car to make it more realistic and visually appealing. I
focused on matching the colors to the reference image while considering the
overall design of the model.
Final Outcome
Figure 5.4 Final Outcome
Exercise 4: Modeling a Karambit
For Exercise 4, I will model a karambit using the provided blueprint as a
reference. I’ll use organic modeling techniques such as Extrude, Inset, Loop
Cut, Knife, and Symmetry to shape the blade and handle. Once the model is
complete, I’ll add basic materials and colors to differentiate its parts and
ensure it looks polished and visually appealing.
Figure 6.1 Screenshot of process
During the tutorial class, Mr. Kamal guided us through the process of modeling
the karambit step by step. His instructions were clear and detailed, making it
easy to follow along and understand the techniques. Each step was demonstrated
in a way that allowed us to apply the methods directly to our own work, which
was incredibly helpful for building confidence in using the tools and
techniques effectively.
Figure 6.2 Screenshot of process
Modeling the karambit has been quite a challenge for me, as some of the steps
involved are tricky and require careful attention to detail. Certain parts of
the process, like shaping the blade and handle using organic modeling
techniques, demanded extra effort and precision. Despite the difficulty, I
found it to be a rewarding learning experience that pushed me to improve my
skills and problem-solving abilities.
Final Outcome
Figure 6.3 Final Outcome
✿ REFLECTION ✿
The recent exercises have helped me improve my 3D modeling skills in
Blender. In Exercise 1, I created a castle using basic shapes like
cylinders and spheres, learning to simplify complex objects and build them
step by step. Exercise 2 focused on modeling objects like wine glasses and
a plate, where I refined cylindrical shapes and practiced adding materials
and colors.
Modeling a car in Exercise 3 was a challenge, but Mr. Kamal's step-by-step
guidance made it easier to follow, despite some tricky steps. In Exercise
4, I worked on the karambit using organic modeling techniques, which
pushed me to problem-solve and refine my skills further.
These exercises have strengthened my understanding of Blender,
particularly in using modeling tools, lighting, and rendering. I feel more
confident tackling different models and am excited to apply these skills
in future projects.
























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