ADVANCED ANIMATION ✿ FINAL COMPILATION & REFLECTION ✿
ADVANCED ANIMATION ✿ FINAL COMPILATION & REFLECTION ✿
24.09.24 - .0.24
week 1 - week 4
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ INSTRUCTION ✿
Figure 1.1 MIB of Advanced Animation
✿ EXERCISES ✿
Exercise 1
Find image/video reference for these bouncing ball:
- Soccer ball - https://www.youtube.com/watch?v=01cm7H1QoJg
- Ping Pong - https://www.youtube.com/watch?v=gTsx5eW2eLU
- Bowling ball - https://www.youtube.com/watch?v=DTz_5quG_ig
- Beach ball - https://www.youtube.com/watch?v=s74P1ejubEA
Before I started animating the 3D bouncing ball, I watched the reference
videos provided by Mr. Kamal.
Figure 2.1 Soccer ball
Figure 2.2 Ping Pong
Figure 2.3 Bowling
Figure 2.4 Beach Ball
Exercise 2
In Exercise 2, I was tasked with animating a pendulum rig to demonstrate key
animation principles like drag, overlapping, and follow-through. First, I
downloaded the pendulum rig and familiarized myself with its controls. The
main goal was to animate the pendulum’s movement from left to right,
ensuring the tail reacted with flexibility to create a believable swinging
motion. I focused on achieving the correct timing for drag, overlapping, and
follow-through to enhance the realism of the animation. The project was set
to an image size of 1280x720 (HD) with a 24fps frame rate. The challenge was
to ensure the motion felt natural by considering the speed of the swing and
how the tail followed the main action.
Figure 2.5 Pendulum 1
Exercise 3
Figure 2.8 Happy Pose
✿ PROJECT 1: WALK CYCLE ANIMATION ✿
Figure 3.1 Final Outcome for Vanilla Walk
Figure 3.2 Final Outcome of Attitude Walk
✿ PROJECT 2: JUMP ANIMATION ✿
Figure 4.1 Final Outcome
✿ FINAL PROJECT: ACTION ANIMATION ✿
Figure 5.1 Final Outcome
✿ REFLECTION ✿
In the Advanced Animation module, I gained a deeper understanding of both the technical and creative aspects of animation. The exercises pushed me to explore more complex animation principles, such as timing, exaggeration, and character emotion. I particularly enjoyed learning how to animate with a focus on physical actions like the **bouncing ball**, **pendulum**, and **emotion poses**, where I had to consider the fluidity of motion, exaggeration for appeal, and the subtleties of body language to convey emotions like happiness, sadness, anger, and fear.
The walk cycle and jump animation exercises helped me grasp the importance of keyframes and smooth transitions between poses, as well as the significance of reference materials to achieve more accurate and dynamic animations. Creating the final action sequence was particularly challenging but rewarding, as it required me to understand character movement in more complex scenarios like a fight or chase scene. The use of Blender in combination with staging and camera work added an extra layer of difficulty, but it also provided me with a more comprehensive skill set in animation production.
Overall, this module has sharpened my technical skills in Blender while also allowing me to express my creativity through character animation. The lessons learned here have provided me with a stronger foundation for tackling more advanced animation projects in the future.







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