ADVANCED ANIMATION ✿ PROJECT 1: WALK ANIMATION ✿

ADVANCED ANIMATION ✿ PROJECT 1: WALK & JUMP ANIMATION ✿

24.09.24 - .0.24
week 1 - week 4

✿ TAN JIA JIA 0350577 ✿

Bachelor of Design (Honours) in Creative Media





✿ LECTURE ✿

Please refer to Exercises.

   ✿ INSTRUCTION ✿

Figure 1.1 MIB of Advanced Animation


✿ PROJECT 1: WALK CYCLE ANIMATION (VANILLA WALK) ✿

For Project 1: Walk Cycle Animation, I first need to download one of the provided character rigs—either Snow or Rain—and explore how to control the movements and joints. Then, I’ll search for references showing a vanilla walk (a natural walk) and an attitude walk (a walk with personality). By observing these references, I’ll identify the key poses: contact, down, pass, and up.

Next, I’ll set up my Blender project with an image size of 1280 x 720 (HD) and a frame rate of 24fps. I’ll start animating the vanilla walk, ensuring the character takes two steps per second while walking in place. For the attitude walk, I’ll create a walk cycle based on my analysis of the references, focusing on the poses and timing.

Once the animations are complete, I’ll add lighting and render them as image sequences in .png format. After that, I’ll use Adobe Premiere to compile both animations into a single video reel, clearly labeling them as “Vanilla Walk” and “Attitude Walk.” I’ll include an intro page in the video with my name, matriculation number, and project details. Finally, I’ll export the video in .mov format with a resolution of 1280 x 720, a frame rate of 24fps.

1.0 RESEARCH

Before I started animating my Project 1, I took the time to understand the walk cycle. Mr. Kamal also demonstrated how to animate the vanilla walk, which helped me grasp the process better.

Walk Cycle Inspiration
Figure 2.1 Research from Internet

2.0 DIGITALIZATION

First, I tried to follow the tutorial that Mr. Kamal showed us. It was clear and easy to understand, making the learning process straightforward.

Figure 2.2 Screenshot process

This was my first attempt at animating the walk cycle, and unfortunately, I couldn’t get it to look smooth. The movement appeared awkward and unnatural, which made me realize there might be an issue with how I set up the keyframes. I suspect that the timing or spacing of the keyframes wasn’t aligned correctly, which affected the overall flow of the animation.

Figure 2.3 First attempt

The next day, I decided to work with my classmate to figure out what went wrong with my animation. Together, we discussed possible solutions, and I took the opportunity to animate on my own again while following the tutorial provided by Mr. Kamal. This approach helped me better understand the process and allowed me to refine my skills further.

Figure 2.4 Screenshot process

On my second attempt, I successfully animated the walk cycle. The movements were much smoother this time, and I felt a sense of accomplishment knowing that my efforts to troubleshoot and practice had paid off.

FINAL OUTCOME

Figure 2.5 Final Outcome for Vanilla Walk


✿ PROJECT 1: WALK CYCLE ANIMATION (ATTITUDE WALK) ✿

1.0 RESEARCH

Before starting the animation for the attitude walk, I began by searching for references on YouTube. I looked for videos that showcased different walking styles with distinct attitudes to help me better understand the poses and timing needed for the animation.

Figure 3.1 Reference from YouTube

After watching the videos, I decided to animate an angry walk. The reference helped me understand how the body language and posture should reflect the emotion, and I focused on exaggerating the character's movements to convey the anger effectively.

2.0 DIGITALIZATION

Before I started animating, I took screenshots of all the main keyframes that I planned to use. This allowed me to have a clear visual reference of the poses, making it easier to align the animation with the intended style and timing.

Figure 3.2 Keyframe 1

Figure 3.3 Keyframe 2

Figure 3.4 Keyframe 3

Figure 3.5 Keyframe 4

After making sure all the keyframes were properly planned and ready, I began animating in Blender. With the key poses in place, I focused on refining the timing and transitions between each keyframe to bring the angry walk to life.

Figure 3.6 Screenshot process

I found that animating the attitude walk was easier than the vanilla walk. It took me less time to complete because I was already familiar with how to set the keyframes and manage the spacing between them. With that knowledge in hand, I could focus more on perfecting the timing and the overall expression of the walk.

FINAL OUTCOME

Figure 3.7 Final Outcome of Attitude Walk


✿ REFLECTION ✿

Project 1 was a great learning experience. I initially struggled with animating the vanilla walk, as my first attempt was awkward and lacked smoothness due to incorrect keyframe setup. After working with a classmate and following Mr. Kamal’s tutorial, I managed to fix the issues and completed the animation successfully.  

For the attitude walk, I chose to animate an angry walk, which was easier because I was more familiar with setting keyframes. It took less time, and I focused on exaggerating the movements to express the emotion effectively.  

Overall, the project helped me improve my keyframe management and learn how to convey emotion through animation. It was a challenging but rewarding experience, and I look forward to applying these skills in future projects.

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