SONIC DESIGN ✿ FINAL PROJECT ✿
SONIC DESIGN ✿ FINAL PROJECT ✿
23.09.24 - .0.24
week 1 - week
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ LECTURE ✿
Please refer to Exercises.
✿ INSTRUCTION ✿
Figure 1.1 MIB of Sonic Design
✿ FINAL PROJECT ✿
For the Final Project, I will choose a gameplay video and create original sounds to enhance the chosen scene. This will involve carefully planning and organizing a studio recording session for voice recording, ensuring all sounds are self-produced. I will not be able to use any external audio sources, which means I'll need to create every sound from scratch, giving me full control over the audio design. This project will allow me to showcase my creativity and technical skills in producing immersive and engaging sound for a gameplay scenario.
1.0 RESEARCH
For the Final Project, I will first watch all the different gameplay videos
provided by the lecturer and then choose one that stands out to me. After
selecting the video, I'll focus on creating original sounds to bring that
scene to life, ensuring that the audio aligns with the game's atmosphere and
narrative.
Figure 2.1 Original video
2.0 DIGITALIZATION
Before I start creating the audio for my Final Project, I first list down
all the required audio elements in Word. This helps me organize and plan
the sounds I need for each part of the gameplay scene. By having a clear
audio list, I can ensure that I don’t miss any important sound elements
and can efficiently proceed with the recording and editing process.
Figure 2.2 Audio List
After I finish the audio list, I start creating the audio storyboard. This
helps me visualize how each sound will fit into the gameplay scene and
ensures that the sounds align with the narrative and timing. The
storyboard guides me through the process, making it easier to organize the
audio elements and ensure the final result is cohesive and immersive.
Figure 2.3 Audio Storyboard
After I finish the storyboard, I start using my phone to record the audio. This allows me to capture the necessary sound elements for my project. I make sure to focus on the quality of each recording to ensure they align with the vision I’ve laid out in the storyboard.
After recording the audio, I import it into Adobe Audition. I then apply noise reduction techniques to reduce any unwanted background noise and ensure that the audio is clear and clean. This step helps improve the overall quality of the sound, making it more professional and fitting for the project.
Figure 2.4 Screenshot process
FINAL OUTCOME
✿ REFLECTION ✿
For my Final Project, I was tasked with creating original sounds to bring a gameplay scene to life. The process began with watching all the provided gameplay videos, which helped me select the most engaging scene. I then listed all the required audio elements and created an audio storyboard to ensure that each sound fit seamlessly into the narrative. Recording the sounds with my phone was a challenge, but it gave me a hands-on approach to capturing the needed audio. Once the recordings were in place, I imported them into Adobe Audition and used noise reduction techniques to ensure the final result was clear and professional. Throughout the project, I focused on creating an immersive audio experience that enhanced the gameplay scene. This project helped me refine my sound design skills and taught me how to tell a compelling story through sound alone. Overall, it was a rewarding experience that pushed me to think critically about every sound element and its impact on the final presentation.




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