ANIMATION FUNDAMENTALS ✿ FINAL PROJECT: ACTION ANIMATION ✿
ANIMATION FUNDAMENTALS ✿ FINAL PROJECT: ACTION ANIMATION ✿
02.07.24 - 29.07.24
week 11 - week 14
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ LECTURE ✿
✿ INSTRUCTION ✿
Figure 1.1 MIB of Animation Fundamentals
✿ FINAL PROJECT: ACTION ANIMATION ✿
1.0 RESEARCH
For the final project, we need to apply the knowledge we learned from Mr.
Kamal, including the walk cycle and jump animation, to create a complete
animation for our character.
Before I started animating, I searched for various motion references on
YouTube. This helped me understand different actions from various angles and
improved the accuracy and realism of my animation.
Figure 2.1 running motion
Figure 2.2 step movement jump
I found two actions that I can include in my animation. These references
provided additional movement ideas that enhanced the overall dynamics and
realism of my character’s performance.
2.0 DIGITALIZATION
Before animating, I first drew a storyboard for my character. This step
helped me plan the sequence of actions and ensured a clear and cohesive
narrative for the final animation.
Figure 2.3 Storyboard #1
Figure 2.4 Storyboard #2
After completing my storyboard, I began animating my character. This
involved using the walk cycle and jump animation techniques we learned,
ensuring that each movement was fluid and consistent with the planned
sequence.
Figure 2.5 Process in Animate
The animation is about 9 seconds long. This short duration required precise
timing and careful attention to detail to ensure that each movement was
smooth and effectively conveyed the intended actions.
3.0 FINAL OUTCOME
Figure 2.6 Final Outcome
✿ REFLECTION ✿






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