ANIMATION FUNDAMENTALS ✿ PROJECT 2: PRODUCTION ✿
ANIMATION FUNDAMENTALS ✿ PROJECT 2; PRODUCTION ✿
22.04.24 - .04.24
week 1 - week 4
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ LECTURE ✿
Please refer to
Exercise.
✿ INTRUCTION ✿
Figure 1.1 MIB of Animation Fundamentals
✿ PROJECT 2: PRODUCTION ✿
1.0 WALK CYCLE
In Project 2A, we were tasked with animating our own character's walk cycle.
Initially, I followed Mr. Kamal's instructions and drew out all the frames,
but I wasn't satisfied with the character design. Therefore, I decided to
re-draw the character, paying special attention to creating detailed and
accurate legs to improve the overall animation.
Before I started drawing the walk cycle, I searched for some examples on the
internet. This research helped me understand the key elements and nuances of
animating a walk cycle, providing valuable reference material to guide my own
animation process.
Figure 2.1 Example from Internet
We also did some exercises to practice drawing walk cycles. These exercises
helped us understand the timing, spacing, and key poses needed to create a
smooth and realistic walking animation. Through these exercises, we were able
to refine our techniques and improve our overall animation skills. Link to Exercise Week 6
Figure 2.2 Process on An
Final Outcome
Figure 2.3 Walk Cycle GIF
Figure 2.4 Walk Cycle MOV
2.0 JUMP ANIMATION
After completing the walk cycle, I began working on the jump animation.
I studied references and applied key principles to ensure the jump
looked dynamic and realistic, focusing on key poses and in-between
frames for a smooth, fluid motion.
Before starting the jump animation, I first did some research to
understand the key principles and movements involved.
Figure 2.5 References
After completing the research, I gained a much deeper understanding of
jump animation. This included the key principles such as anticipation,
action, and follow-through, as well as the importance of capturing the
character's weight and momentum. This knowledge helped me to plan and
execute the animation more effectively, ensuring a fluid and realistic
jump sequence.
Link to Exercise Week 7
Figure 2.6 Sketches
After completing the sketches, I ensured the direction, height, and
distance of the jump were accurate. With these details finalized, I
began animating the final jump sequence.
Figure 2.7 Final Jump
✿ REFLECTION ✿
Project 2 was a significant learning experience, focusing on animating a
walk cycle and a jump animation. I initially faced challenges with the
character design in the walk cycle, leading me to re-draw the character
for improved fluidity. For the jump animation, I conducted research and
refined the key aspects of direction, height, and distance, which
enhanced the final result.
The project taught me the importance of detailed planning and attention
to animation principles. Feedback from Mr. Kamal and practical exercises
were crucial in guiding my improvements. Overall, Project 2 strengthened
my animation skills and prepared me for more complex tasks.







Comments
Post a Comment