3D MODELING ✿ PROJECT 2: THEME BASED SCENE MODELLING ✿
3D MODELING ✿ PROJECT 2: THEME BASED SCENE MODELLING ✿
.09.24 - .0.24
week 8 - week 10
✿ TAN JIA JIA 0350577 ✿
Bachelor of Design (Honours) in Creative Media
✿ LECTURE ✿
✿ INSTRUCTION ✿
Figure 1.1 MIB of 3D Modelling
✿ PROJECT 2: THEME BASED SCENE MODELLING ✿
For Project 2: Themed Scene-Based Modeling, I need to create a scene-based environment based on a provided themed concept. I will start by searching for reference images or blueprints to guide my modeling process. Then, I will use the polygon tools and techniques I've learned to model the objects in my scene. Once the modeling is complete, I will apply the appropriate materials and textures to make the objects look realistic. Finally, I will set up the lighting and render the scene using either the ‘Eevee’ or ‘Cycles’ rendering engine to achieve my final output in a diorama or isometric composition.
1.0 RESEARCH
Before diving into the modeling process, I took the time to thoroughly search for references that would help guide me in creating an accurate and detailed scene for my project. By studying the references, I was able to understand the proportions, textures, and design elements necessary to bring my scene to life, ensuring that I could model each object with precision and consistency.
I decided to create a classroom as my scene for Project 2, which will allow me to model various elements like desks, chairs, and a blackboard to bring the environment to life.
2.0 DIGITALIZATION
First, I created the table and the chair for the classroom scene. This step was relatively easy for me because Mr. Kamal had already taught us how to model these objects in the first exercise. The knowledge and skills I gained during that lesson allowed me to quickly and efficiently apply the techniques to this project, ensuring that the table and chair were accurately modeled and fit well into the classroom environment.
Figure 2.1 Screenshot process
After finishing the table and chair, I decided to create a cupboard for the classroom scene. My plan was to place some books inside the cupboard to add more detail and decoration to the project. This would not only enhance the realism of the classroom but also make the environment feel more lively and complete, showcasing my attention to detail in the scene.
Figure 2.2 Screenshot process
After completing all the models for my classroom scene, I carefully placed them together to see how they fit within the space. This allowed me to evaluate the overall composition and make sure that each object was positioned correctly, ensuring a balanced and realistic layout for the scene. It also gave me the opportunity to adjust any elements that needed refinement before finalizing the project.
Figure 2.4 Screenshot process
After completing all the modeling and carefully arranging the elements in the classroom scene, I proceeded to start the rendering process. This step allowed me to bring the project to life by setting up the lighting, shadows, and textures to achieve a polished and realistic appearance. Rendering was an exciting stage as it transformed my 3D models into a visually appealing scene, giving me a glimpse of the final outcome for my classroom project.
FINAL OUTCOME
Figure 2.5 Final Outcome
✿ REFLECTION ✿
Project 2: Themed Scene-Based Modeling was a valuable learning experience that allowed me to enhance my skills in 3D modeling and scene composition. Choosing to create a classroom scene, I applied techniques learned throughout the semester to model individual elements like tables, chairs, and cupboards, ensuring accurate proportions and placement for a cohesive design. The process of arranging the objects and setting up the scene deepened my understanding of spatial relationships, while the rendering stage brought everything to life with realistic lighting and textures. This project helped me refine my technical abilities in Blender and gave me a greater appreciation for the creative process behind environment design.








Comments
Post a Comment